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Spandita Sarmah

UX Research · Accessibility & Inclusion

Research that designs for everybody.

I am Spandita Sarmah, a researcher and artist. I study how people actually use technology, especially the people it usually leaves out, and turn what I find into decisions teams can act on.

Google

Accessibility research

T-Mobile

Generative AI research

NYU

Ability Project, accessible art thesis

Foreword

Inclusive Design for a Digital World

Selected work

Research across AI, accessibility, and inclusion

Generative AI · Enterprise

Help Me Think, Not Decide for Me

Eleven interviews with the people who sign for business wireless, on how they want AI to help them choose a provider and where they still want a person.

Discovery interviewsThematic analysisAI & trust
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UX Research · B2B

They Don't Shop by Company Size

A multi-round research program that moved a product from segmenting buyers by company size to organizing around what they actually need.

Multi-round programConcept & usability testingCompetitive review
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Accessibility · Art

Whose Story Is the Work?

Turning one painting into many ways in, so people with different abilities can reach the same work.

Participatory co-designInterviewsMultisensory
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AI tools for research

Automate the Busywork, Not the Judgment

An AI-assisted tool I built that made large-scale chat research possible, and the customer insight it surfaced that changed messaging company-wide.

Chat analysis at scaleTool buildingPrototyping
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AI tools for research

Listening Where Customers Already Are

A social-listening tool that brings unmoderated customer voice into research, and includes people who would never answer a survey.

Social listeningClassification designDashboards
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About

I’m an artist who loves research.

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When I moved to the US, I brought forty of my paintings with me. Art taught me that how someone sees their own work is rarely what you would guess, and the only way to know is to ask. That instinct became a research career, focused on accessibility and inclusion.

When we design for the people technology leaves out, the experience gets better for everyone.

Let's design for everybody.

Available for research roles, consulting, talks, and conversations about accessible art.